Biography

Jona Hoier, born in 1982 in Graz, he graduated in the Interaction and Mediadesign program at the University of Applied Sciences in 2005. In 2001 he co-founded the artist collective sofa23. He is following a Masters in Interface Cultures at the Art University Linz. 2008 he took part in the residency program of the Institute of Advanced Media, Arts and Sciences – Japan. From 2008 to 2010 Jona worked for the Ars Electronica Futurelab as a researcher and project manager. In 2010 Jona founded his own studio “Jona Hoier Media Art & Design” and since 2012 he is as well teaching at the school of art & design Ortweinschule and the FH-Joanneum. Jona works with various collaborators in the intersection of art, design and research.

Jona is working in the field of new media art and design as a creative engineer, designer and video artist. His works have been awarded several times and shown at international exhibitions including Ars Electronica Linz,  Diagonale, DMY Berlin, FILE Festival Sao Paulo, Istanbul Design Biennial and Saatchi Gallery London.

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Exhibition List

2015

  • Sound of Uhrturm, Stadtmuseum, Graz (Austria)
  • Banana Period, Ernst-von-Glasersfeld-Archiv, Innsbruck (Austria)

2013

2012

2011

2010

2009

2008

2007

2006

  • heat, AEC, Linz
  • sing in, Display – Degree Show, Medienturm, Graz

2005

  • nilreb,Dieselwall Competition, Berlin
  • Morgensterne, Display – Degree Show, Medienturm, Graz
  • Styriarte Videoteaser, Public Screen Jakominiplatz, Graz

2004

2003

  • ampel, Steirischer Herbst, Graz
  • frühlingsrolle, La Strada, Graz
  • frühlingsrolle, TaO!, Graz
  • minials, Netdays Austria, Radiokulturhaus Vienna
  • +aufkreuzen, Diagonale – Shorts on Screen, Graz
  • 3DMS, GameArt 04, Völklingen (Germany)

2002

  • minials, Festival Ars Electronica, OK Zentrum, Linz

Contact

E: write [AT] jonahoier [DOT] net
T: @jonano
F: Jona Hoier

Jona Hoier Media Art & Design
Volkertplatz 1/2
1020 Wien

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GeoCity

“GeoCity” is an interactive experience that brings together multi-layered data about our world, and provides a playful way of encountering this information. At the same time, “GeoCity” also opens up a totally new way of looking at the City of Linz as a localized setting for everyday life.

80+1 – A Journey Around The World

At this station visitors experience the state of the Planet via up-to-the-minute bulletins, statistical data, and visualizations of real-time global movements such as volcanic & seismic activity and air & ship traffic.

Linz and the World


This station delivers an insight to the the economic, touristical and cultural exchange between Linz and the globe.

Pixel City


Every city is just as distinctive as each of its inhabitants, whose respective personalities, histories and cultures are unique, integral parts of the urban mosaic. “Pixel City” translates this into a spatial installation. Building blocks form cubic urban structures that grow up out of the floor of the exhibition space.

Pixel Windows


Mobile micro-projectors make virtual windows appear in the “Pixel City”. They let visitors to glimpse behind the walls, onto the streets and into the inner courtyards of “Pixel City” and discover the narratives they have to relate.

Procedural City


Every city is just as distinctive as each of its inhabitants. By using a fingerprint scanner visitors create the “ground plan” of a city. An algorithmic program then uses this as the blueprint for an urban structure comprised of building blocks similar to the plastic cubes used in “Pixel City”.

SimLinz


“SimLinz” is a futuristic prototype of an interactive urban- and geo-information system that – on the basis of Linz – provides interesting and unusual insights into the city and its functions. Exemplary data from the 1950s to the present let users follow Linz’s development over time. “SimLinz“ has been conceived as a walk-through database that utilizes new means of communication to get across complex, interrelated information in an intuitive way. Whether it’s a book or a city map – everything morphs into an interactive surface.

project_pic_4b5dfbf491375

GeoCity

“GeoCity” is an interactive experience that brings together multi-layered data about our world, and provides a playful way of encountering this information. At the same time, “GeoCity” also opens up a totally new way of looking at the City of Linz as a localized setting for everyday life.

80+1 – A Journey Around The World

At this station visitors experience the state of the Planet via up-to-the-minute bulletins, statistical data, and visualizations of real-time global movements such as volcanic & seismic activity and air & ship traffic.

Linz and the World


This station delivers an insight to the the economic, touristical and cultural exchange between Linz and the globe.

Pixel City


Every city is just as distinctive as each of its inhabitants, whose respective personalities, histories and cultures are unique, integral parts of the urban mosaic. “Pixel City” translates this into a spatial installation. Building blocks form cubic urban structures that grow up out of the floor of the exhibition space.

Pixel Windows


Mobile micro-projectors make virtual windows appear in the “Pixel City”. They let visitors to glimpse behind the walls, onto the streets and into the inner courtyards of “Pixel City” and discover the narratives they have to relate.

Procedural City


Every city is just as distinctive as each of its inhabitants. By using a fingerprint scanner visitors create the “ground plan” of a city. An algorithmic program then uses this as the blueprint for an urban structure comprised of building blocks similar to the plastic cubes used in “Pixel City”.

SimLinz


“SimLinz” is a futuristic prototype of an interactive urban- and geo-information system that – on the basis of Linz – provides interesting and unusual insights into the city and its functions. Exemplary data from the 1950s to the present let users follow Linz’s development over time. “SimLinz“ has been conceived as a walk-through database that utilizes new means of communication to get across complex, interrelated information in an intuitive way. Whether it’s a book or a city map – everything morphs into an interactive surface.